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	<title>Common Sense Gaming</title>
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	<link>http://www.commonsensegaming.com</link>
	<description>Play with it, not against it</description>
	<lastBuildDate>Tue, 04 Oct 2011 22:07:41 +0000</lastBuildDate>
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		<title>Gears of War 3</title>
		<link>http://www.commonsensegaming.com/archives/2515</link>
		<comments>http://www.commonsensegaming.com/archives/2515#comments</comments>
		<pubDate>Tue, 04 Oct 2011 22:07:41 +0000</pubDate>
		<dc:creator>SSG CodeMonkey</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.commonsensegaming.com/?p=2515</guid>
		<description><![CDATA[The last installment of the Gears of War trilogy released recently, easily my own most anticipated game this year.  Gears of War has always been a different style from most shooters, placing the player in a 3rd person perspective looking over the shoulder of the character you&#8217;re controlling.  The ingenious cover system and it&#8217;s implementation [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-2516" style="margin: 5px;" src="http://www.commonsensegaming.com/wp-content/uploads/2011/10/Gears-of-War-3-Box-Art-280x356-235x300.jpg" alt="" width="235" height="300" />The last installment of the Gears of War trilogy released recently, easily my own most anticipated game this year.  Gears of War has always been a different style from most shooters, placing the player in a 3rd person perspective looking over the shoulder of the character you&#8217;re controlling.  The ingenious cover system and it&#8217;s implementation into the game makes Gears of War unique among shooters.  The final Gears game did not disappoint.</p>
<p>The story is set 2 years after the previous Gears game, after humanity on the planet Sera had sunk it&#8217;s last remaining stronghold into the ocean in an attempt to destroy the locust horde beneath the surface of the planet.  In this game, humanity is on the brink of extinction and so is the Locust horde.  Both are being attacked by a new life form called the &#8220;Lambent&#8221;.  The Lambent is a parasitic life form that comes from the immulsion fuel supply that is widely used on the planet.  The Lambent is what pushed the Locusts to emerge from beneath the surface, causing them to flee.  In this game, you learn that the main character&#8217;s father is still alive (presumed dead in the backstory of previous games) and has a potential solution to the Lambent problem.  You fight across Lambent and Locust infested areas, crossing land and sea in order to find him.  This game throws a ton of character development at you as well, really showcasing the toll that this war has taken on these people.</p>
<p>Epic Games improved even more so the wildly popular survival game mode, Horde, in this installment.  Added to the Horde gameplay is a form of tower defense strategy.  Players can build fortifications, turrets, &amp; decoys to aide them in their efforts to hold off wave after wave of Locusts and Lambent.  In a twist, another game mode was added to this game that takes Horde and turns it on it&#8217;s head.  Beast mode allows players to play instead as the Locusts and try to attack the human defenders.  You have a limited time to complete the wave, earning additional time with each kill or fortification destroyed.  Each kill also earns you money and allows you to select bigger, badder creatures to play as with each subsequent respawn.</p>
<p>The multiplayer portions of this game got a boost with the addition of dedicated servers.  The biggest complaint most people had with the first two Gears games was the poor networking code and how dependent gameplay was on the host Xbox&#8217;s connection quality.  With this game, ranked matches (and others, depending on server load) are hosted on dedicated servers, guaranteeing that no one player in the game has a significant advantage over the others.</p>
<p>Video games are a business and Epic Games has followed suit and introduced a pre-payment plan for downloadable content (DLC) for Gears of War 3, much as other game studios have done.  The Gears &#8216;Season Pass&#8217; will cost you $30 outright, but it provides you with access to the first year&#8217;s worth of DLC with no additional cost.  Also, gamers can now purchase additional weapon skins for their guns to make them all nice and pretty.  You could fork over money and buy them all ($48) or just buy the ones you want, which are relatively cheap individually (~$3 each).</p>
<p>Overall, this is a great game to play.  The in-game feedback you get for doing specific accomplishments (ribbons, medals, achievements) is great.  Different combinations of rewards unlock different little &#8216;extras&#8217; in the game, such as weapon skins, playable multiplayer characters,  or <em>mutators</em> for Horde mode (like skulls in Halo).   There are many options available to you when you load up the game, whether it be single player campaign, co-op, arcade campaign, beast, horde, or versus mode.  The game is fun to play and will be around for quite some time.</p>
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		<title>Review of Sucker Punch</title>
		<link>http://www.commonsensegaming.com/archives/2320</link>
		<comments>http://www.commonsensegaming.com/archives/2320#comments</comments>
		<pubDate>Sat, 16 Apr 2011 05:35:38 +0000</pubDate>
		<dc:creator>Gunz</dc:creator>
				<category><![CDATA[In the News]]></category>

		<guid isPermaLink="false">http://www.commonsensegaming.com/?p=2320</guid>
		<description><![CDATA[Sucker Punch is a new movie written, directed, and produced by Zack Snyder.  This is Mr. Snyder&#8217;s first original screenplay.  His previous work was in adapting popular comics like Frank Miller&#8217;s 300 and Alan Moore&#8217;s Watchmen to the big screen.  If you were a fan of those movies then you should skip reading anymore reviews [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-2327" href="http://www.commonsensegaming.com/archives/2320/sucker-punch"><img class="alignright size-medium wp-image-2327" style="border: 5px solid black;margin: 5px" src="http://www.commonsensegaming.com/wp-content/uploads/2011/04/sucker-punch-166x300.jpg" alt="" width="166" height="300" /></a><span style="color: #000000">Sucker Punch is a new movie written, directed, and produced by Zack Snyder.  This is Mr. Snyder&#8217;s first original screenplay.  His previous work was in adapting popular comics like Frank Miller&#8217;s 300 and Alan Moore&#8217;s Watchmen to the big screen.  If you were a fan of those movies then you should skip reading anymore reviews and go watch Sucker Punch because everything that made those movies good is in Sucker Punch.  For example, like 300, Sucker Punch has clean, spectacular action scenes and like Watchmen, Sucker Punch has an off beat, comic book sensibility.  The real difference between Sucker Punch and 300 is that Mr. Snyder trades in the barely clothed, airbrushed beefcake for a bunch of beautiful women in burlesque outfits.  To complement the beautiful women Mr. Snyder creates some of the most beautiful settings and visuals to ever grace the silver screen.  The settings are as widely varied as they are beautiful and range from World War II trenches to futuristic trains.  Mr. Snyder populates these lovely settings with a wide variety of goons for his lovely cast to beat up on.  The goons the girls beat up on read like a list of everything video game nerds love and include dragons, robots, giant metal samurai, and clockwork Nazi zombies.  There is even a story that ties all of things things together coherently.  Even if the story gets a bit confusing and could use a strategy guide so that everyone can follow what is going on.<br />
</span></p>
<p><span style="color: #000000">In and around all of the awesome action and scantily clad hotties is the story of the trials and travails of a young waif nicknamed Babydoll.  Babydoll is sent to a crooked insane asylum by her avaricious step-father to have her grey matter rearranged with an icepick.  She has five days to escape the asylum before the traveling doctor that preforms  the icepick lobotomies can get around to her. This is where Sucker Punch gets confusing because Babydoll decides to kick the squalid reality of the insane asylum to the curb about five minuets after being committed.  Squalid reality is replaced with some kind of bordello or burlesque club fantasy world.  From there things get more confusing as more fantasies get layered on top of the fantasy bordello world.  The layered fantasies are how Sucker Punch is able to travel instantly and seamlessly from a bordello to a World War II trench to futuristic train and back again.  All of the fantasy voyages to stunning locations play to Mr. Snyder&#8217;s strengths as an action movie director.  Instead of watching Babydoll sit around her cell and figure out how to escape she is simply given a video game style quest to get four items from an old man.  Then she fights three giant metal samurai.  This lets Mr. Snyder show off exactly how good he is at making action scenes and stunning fantasy vistas.<br />
</span></p>
<p><span style="color: #000000">Mr. Snyder continues to play to his strengths as an action movie director for the rest of the movie.  Babydoll recruits her fellow inmates to help her steal the four items that she needs to escape.  Instead of showing the girls sneaking around and stealing things in squalid reality we are treated to fantasies where the ladies fight a laundry list of things nerds love.  They end up fighting dragons, robots, and clockwork Nazi zombies with a variety of guns, swords, and giant mecha.  Mr. Snyder has created a movie that reads like a nerd&#8217;s wet dream because the ladies run around these fantasy battles in some very hot costumes.  The hot chicks and awesome action are enough to make a thoroughly entertaining movie but Mr. Snyder seems to be trying for more.  Not to say that he pulls off a deep and meaningful story with Sucker Punch but he does seems to be trying for more than just awesome action.  The problem is that deep and meaningful is not his forte.  Awesome action is.</span></p>
<div id="attachment_2355" class="wp-caption aligncenter" style="width: 580px"><a rel="attachment wp-att-2355" href="http://www.commonsensegaming.com/archives/2320/sucker-punch-2"><span style="color: #000000"><img class="size-full wp-image-2355   " style="margin: 5px;border: 0pt none" src="http://www.commonsensegaming.com/wp-content/uploads/2011/04/sucker-punch-2.jpg" alt="" width="570" height="370" /></span></a><p class="wp-caption-text">Hell Yeah!</p></div>
<p><span style="color: #000000">Whether or not Sucker Punch is anything more than just an action movie is a matter of opinion.  Most of the critics seem to be arguing that Sucker Punch is as shallow as a puddle but I don&#8217;t buy that.  After watching the movie I found myself reflecting on it for a few days.  That there was something there for me to reflect on at all tells me that something deeper than the plot of the Expendables was happening.  I believe that this movie was made with the video game generation, my generation, in mind.  Sucker Punch seems to be taking the dictum that movies should show, don&#8217;t tell to the extreme. The video game generation is used to taking show, don&#8217;t tell to the extreme because video games usually only have about five minuets of exposition for each hour of play time.  Video games can&#8217;t use more exposition than that because it would get in the way of the game itself.  For example, some of the critics knocked Sucker Punch for not characterizing its characters very well.  It seemed like they were expecting the characters to tell the audience about themselves through exposition or dialogue.  Personally, I found the characters to be well characterized but I got a good read of who their character are from their appearance, weapon selection, and fighting style.  You know, the same way video games characterize their characters in a absence of exposition or dialogue.  In a similar vein, Sucker Punch never simply explains what is going on.  Instead everything is simply shown or not shown.  Taking the show, don&#8217;t tell dictum to the extreme.  This makes Sucker Punch confusing but potentially deeper than what it appears to be at first glance.  Of course, because nothing is explained any deeper narrative must be inferred, so any claim to depth is nothing more than an opinion inferred from the movie.  Mr. Snyder would have been better off if he took the time to add a bit of telling to his movie instead of simply showing alone, but showing does seem to be his forte.<br />
</span></p>
<p><span style="color: #000000">Sucker Punch is a love it or hate it kinda movie but love it or hate it Sucker Punch deserves to be seen in the theaters, because it has such gorgeous visual effects.  Mr. Snyder is a master of created beautiful vistas and clean action scenes even if he might be better off adapting works to the big screen rather than writing his own material.  Of course, anyone part of the 20-30 year old male gamer demographic should see this movie because it was made for you.  For everyone else, I tried to explain what Sucker Punch is without spoiling anything so you can make up your own mind.  It is not like I am getting paid to put your butt in a theater seat.<br />
</span></p>
<p><span style="color: #000000"><br />
</span></p>
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		<title>Deus Ex: Human Revolution Preview</title>
		<link>http://www.commonsensegaming.com/archives/2244</link>
		<comments>http://www.commonsensegaming.com/archives/2244#comments</comments>
		<pubDate>Sun, 06 Mar 2011 20:23:31 +0000</pubDate>
		<dc:creator>Gunz</dc:creator>
				<category><![CDATA[In the News]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Deus Ex: Human Revolution]]></category>

		<guid isPermaLink="false">http://www.commonsensegaming.com/?p=2244</guid>
		<description><![CDATA[Is Deus Ex: Human Revolution on your new games radar yet?  If it isn&#8217;t, then let me do you a favor and give you a heads up about it. Deus Ex: Human Revolution is a first person role playing game being developed by Eidos Montreal for the Xbox 360, PC, and Playstation 3.  Human Revolution [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2245" class="wp-caption alignright" style="width: 310px"><a rel="attachment wp-att-2245" href="http://www.commonsensegaming.com/archives/2244/deus-ex"><img class="size-medium wp-image-2245" src="http://www.commonsensegaming.com/wp-content/uploads/2011/03/Deus-ex-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">I&#039;m too sexy for my shirt, too sexy for my shirt, so sexy it hurts</p></div>
<p><span style="color: #000000">Is Deus Ex: Human Revolution on your new games radar yet?  If it isn&#8217;t, then let me do you a favor and give you a heads up about it.</span></p>
<p><span style="color: #000000">Deus Ex: Human Revolution is a first person role playing game being developed by Eidos Montreal for the Xbox 360, PC, and Playstation 3.  Human Revolution is a prequel to the popular PC game Deus Ex and the less popular Deus Ex: Invisible War.  Set in a cyberpunk future and featuring a globe hopping campaign, Deus Ex looks to be what  Alpha Protocol should have been.  Like Alpha Protocol this game promises options. Specifically, Deus Ex is promising that any Mahatma Gandhis out there can get through the game with a minimum of violence using stealth, social skills, and hacking.</span></p>
<p><span style="color: #000000">Beyond all the boring talking, sneaking, and keyboard twiddling Deus Ex is a first person shooter.  It is promising a wide range of weapons and weapon upgrades.  Of course, upgrading weapons is nothing new but it looks like Eidos is making an effort to make the upgrades more interesting than hum drum damage and accuracy boosts.  The only upgrade that has been specifically mentioned is an upgrade that transforms a boring dumb fire rocket launcher into a heat seeking missile firing murder machine.  But the weapons are not the biggest draw for Deus Ex.  If you just want a bunch of weapons and AI targets the newest Call of Honor Zone game will scratch that itch.  The story Deus Ex promises to tell is the reason to check it out. </span></p>
<p><span style="color: #000000">The story is promising to be a complex epic that involves evil mega corporations, conspiracies, and everything else you would expect from a cyberpunk world.  It centers around Alex Jensen, Mr. Too Sexy For His Shirt up there, and the nifty new mechanical arms he is kitted out with after an epic beat down. Big Sexy&#8217;s involuntary upgrade to stainless steel dick beaters adds a side story that focuses on trans humanist ideals and ethics.  This plays out in a sepia toned, near future dystopia in which Jensen is some kind of cross between Solid Snake and Dick Tracy that works for a, presumably evil, mega corporation that makes vibrating prosthetic hands for the ladies.  Well, presumably they make more than prosthetics with naughty features but a cyberpunk conspiracy story about the near future porn industry is something that I find oddly appealing. </span></p>
<p><span style="color: #000000">Time to wrap this up before I get into theories about how porn will drive the cyberpunk technology of tomorrow.  Deus Ex: Human revolution looks like a promising first person shooter that will mix stealth, action, and smooth talking into an epic story that actually attempts to tackle trans humanist issues and ethics.  It does not have a release date beyond some time in 2011 but the news makes it sound like it will be out this summer.  If it waits too long to be released it will be up against the powerhouse noob stompin&#8217; duo of Gears of War 3 and Mass Effect 3 that is slated to come out just in time for Christmas.<br />
</span></p>
<p><span style="color: #000000"> </span></p>
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		<title>For Your Consideration</title>
		<link>http://www.commonsensegaming.com/archives/2177</link>
		<comments>http://www.commonsensegaming.com/archives/2177#comments</comments>
		<pubDate>Fri, 04 Mar 2011 20:21:27 +0000</pubDate>
		<dc:creator>Gunz</dc:creator>
				<category><![CDATA[In the News]]></category>
		<category><![CDATA[Extra Consideration]]></category>
		<category><![CDATA[The Escapist]]></category>

		<guid isPermaLink="false">http://www.commonsensegaming.com/?p=2177</guid>
		<description><![CDATA[The Escapist has started a new series called Extra Consideration that features three very accomplished video game commentators discussing video game issues.  Extra Consideration deserves your consideration because it features Ben &#8220;Yahtzee&#8221; Croshaw, Bob &#8220;MovieBob&#8221;, Chipman, and James Portnow.  All three commentators have excellent video series on the Escapist.  Ben &#8220;Yahtzee&#8221; Crowshaw is the creator [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000"><a rel="attachment wp-att-2184" href="http://www.commonsensegaming.com/archives/2177/extra-consideration"><img class="alignright size-full wp-image-2184" src="http://www.commonsensegaming.com/wp-content/uploads/2011/03/extra-consideration.png" alt="" width="650" height="120" /></a>The Escapist has started a new series called </span><a href="http://www.escapistmagazine.com/articles/view/columns/extraconsideration/8639-Extra-Consideration-Console-Gaming"><span style="color: #0000ff">Extra Consideration</span></a><span style="color: #000000"> that features three very accomplished video game commentators discussing video game issues.  Extra Consideration deserves your consideration because it features Ben &#8220;Yahtzee&#8221; Croshaw, Bob &#8220;MovieBob&#8221;, Chipman, and James Portnow.  All three commentators have excellent video series on the Escapist.  Ben &#8220;Yahtzee&#8221; Crowshaw is the creator of the famous </span><a href="http://www.escapistmagazine.com/videos/view/zero-punctuation"><span style="color: #0000ff">Zero Punctuation</span></a><span style="color: #000000"> series and the weekly opinion column </span><a href="http://www.escapistmagazine.com/articles/view/columns/extra-punctuation"><span style="color: #0000ff">Extra Punctuation</span></a><span style="color: #000000">.  Bob &#8220;MovieBob&#8221; Chipman is the creator of the video series </span><a href="http://www.escapistmagazine.com/videos/view/escape-to-the-movies"><span style="color: #0000ff">Escape to the Movies</span></a><span style="color: #000000"> and </span><a href="http://www.escapistmagazine.com/videos/view/the-big-picture"><span style="color: #0000ff">The Big Picture</span></a><span style="color: #000000"> as well as doing the weekly opinion column </span><a href="http://www.escapistmagazine.com/articles/view/columns/moviebob/8689-MovieBob-Quit-It"><span style="color: #0000ff">Intermission</span></a><span style="color: #000000">.  James Portnow is the writer for enlightening video series </span><a href="http://www.escapistmagazine.com/videos/view/extra-credits"><span style="color: #0000ff">Extra Credits</span></a><span style="color: #000000">.  These men are some of the best video game and movie commentators that are available on the Internet.  You owe it to yourself to check out </span><a href="http://www.escapistmagazine.com/articles/view/columns/extraconsideration/8639-Extra-Consideration-Console-Gaming"><span style="color: #0000ff">Extra Consideration</span></a><span style="color: #000000">.</span></p>
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		<title>Cthulhu Saves the World</title>
		<link>http://www.commonsensegaming.com/archives/1722</link>
		<comments>http://www.commonsensegaming.com/archives/1722#comments</comments>
		<pubDate>Tue, 22 Feb 2011 20:15:41 +0000</pubDate>
		<dc:creator>Gunz</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Cthulhu Saves the World]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.commonsensegaming.com/?p=1722</guid>
		<description><![CDATA[Cthulhu Saves the World is a hilarious indie Role Playing Game done in the style of the 8 bit Dragon Warrior games.  Cthulhu Saves the World can be downloaded from the Xbox Live Arcade at a bargain price of 240 Microsoft points.  This game is a tongue in cheek RPG made by Robert Boyd, William [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1805" href="http://www.commonsensegaming.com/archives/1722/cthulhu-saves-the-world-box-art"><img class="alignright size-full wp-image-1805" style="margin: 5px" src="http://www.commonsensegaming.com/wp-content/uploads/2011/01/cthulhu-saves-the-world-box-art.jpg" alt="" width="205" height="246" /></a><span style="color: #000000">Cthulhu Saves the World is a hilarious indie Role Playing Game done in the style of the 8 bit Dragon Warrior games.  Cthulhu Saves the World can be downloaded from the Xbox Live Arcade at a bargain price of 240 Microsoft points.  This game is a tongue in cheek RPG made by Robert Boyd, William Stiernberg, and Gordon McNeil.  Those three guys also made the hilarious old school RPG Breath of Death VII.  If you played Breath of Death VII then you already know how Cthulhu Saves the World plays because its core game play is almost exactly the same.  If you have not played Breath of Death VII then what the heck is wrong with you?  It was a hoot and only cost a buck.  Seriously, go buy Breath of Death VII.  Where was this going again? Cthulhu Saves the World?  Ah, yes, Cthulhu Saves the World scrubs the boring grind out of the old school RPG genre to deliver a fast, funny game for a price that competes with a meal from the dollar menu.  And Cthulhu is a lot heathier for you than anything you could buy from of a dollar menu.</span></p>
<p><span style="color: #000000">Cthulhu saves the World is a soothing, lighthearted indie balm for the grim, gritty melodrama that the triple A studios pump out. Unlike Gears of War or Mass Effect this game can&#8217;t take itself seriously.  Cthulhu and the Narrator break the fourth wall to talk to the player and argue with each other. The cast of characters include tongue-in-cheek parodies of staple RPG characters and off-the-wall originals.  Nothing about this game is serious in the slightest, and it all adds up to one of the funniest games on the Xbox Live Arcade.  Cthulhu cranks up the funny with some of the wittiest dialogue available in any game.  To compliment the brilliant humor Cthulhu also delivers a deep old school RPG experience that is so good that it would put some Super Nintendo games to shame.  And it might just have the best soundtrack of any indie game on the XBLA.  Except for, maybe, I Made a Game with Zombies in it, which has an epic soundtrack.<br />
</span></p>
<p><span style="color: #000000"><a rel="attachment wp-att-1973" href="http://www.commonsensegaming.com/archives/1722/cth_cave_lol"><img class="alignright size-medium wp-image-1973" style="margin: 5px 2px" src="http://www.commonsensegaming.com/wp-content/uploads/2011/02/Cth_Cave_lol-300x168.jpg" alt="" width="300" height="168" /></a><a rel="attachment wp-att-1972" href="http://www.commonsensegaming.com/archives/1722/cthulhu-fight"><img class="alignleft size-medium wp-image-1972" style="margin: 5px 2px" src="http://www.commonsensegaming.com/wp-content/uploads/2011/02/cthulhu-fight-300x168.png" alt="" width="300" height="168" /></a></span></p>
<p><span style="color: #000000">Cthulhu Saves the World&#8217;s core game play is very solid because it scrubs all of the boring grind out of the old school RPGs genre while delivering a deep RPG experience.  Cthulhu uses a few nifty game mechanics to avoid the grind endemic to the old school RPG genre and to make the combat more complex.  The most important game mechanic that keeps Cthulhu moving quickly is that characters level up quickly and easily.  The ease of leveling is balanced by their being a limited number of random encounters in each area, so the player is discouraged from breaking the game by grinding himself retarded.  The limited amount of random encounters also helps the game move along at a quick pace because if the player gets lost in a dungeon the random encounters will stop so you could find your way to the end.  Cthulhu beats the grind in random encounters by using two game mechanics to encourage the player to end fights as quickly as possible.  The two game mechanics act as a carrot and a stick.  The game breaks out the stick by making all the bad guys 10% stronger every turn.  Cthulhu complements the stick by offering a carrot for ending fights quickly. After each fight Cthulhu and his crew recovers some Magic Points.  The game dangles a carrot in front of the player by decreasing the ammount of magic points that are recovered for every turn that goes by. </span><span style="color: #000000"> This encourages the player to nuke the holy hell out of the mooks and, ideally, end each random encounter in one turn.  Figuring out how to end each random mook stomp in one turn is a fun minigame it its own right.  As much fun as it is to giggle stomp random mooks, Cthulhu does not encouraged the player to spend all their time terrorizing them.</span></p>
<p><span style="color: #000000"><a href="http://www.youtube.com/watch?v=G-OGUgxdAYM&amp;feature=player_embedded">Cthulhu Saves the World music video. </a><br />
</span></p>
<p><span style="color: #000000">Cthulhu Saves the World delivers six solid hours of entertainment for only three bucks.  Even if you do not like old school RPGs the humor in Cthulhu is so good that you should give it a try.  The demo is free and it will give you a solid idea what the rest of the game will be like.  A game like Cthulhu shows that three guys with a good idea for a game can make something that is as much fun as a triple A title and delivers a lot of play time for your buck.  Cthulhu even manages something that the triple A titles rarely try for, comedy.  A wise man once said that comedy was harder to pull off than drama, but Cthulhu shows what a well done comedy game can be.  Cthulhu Saves the World is a great game to download if you have a slow, boring Sunday afternoon with nothing going on.  Just download Cthulhu and let the good times roll.  The power of the Internet compels you.<br />
</span></p>
<p><span style="color: #000000"><br />
</span></p>
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		<title>Call of Duty: Black Ops</title>
		<link>http://www.commonsensegaming.com/archives/2099</link>
		<comments>http://www.commonsensegaming.com/archives/2099#comments</comments>
		<pubDate>Mon, 14 Feb 2011 06:35:11 +0000</pubDate>
		<dc:creator>SSG CodeMonkey</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Black Ops]]></category>

		<guid isPermaLink="false">http://www.commonsensegaming.com/?p=2099</guid>
		<description><![CDATA[Repost from my personal blog : http://www.codemonkeyfoobar.com/?p=856 This review has been a long time coming, mainly due to my position of not writing reviews of games I haven&#8217;t played through. Tonight I finally finished up the single player campaign of Call of Duty: Black Ops (or Blops as I like to call it). The reason [...]]]></description>
			<content:encoded><![CDATA[<p>Repost from my personal blog : <a href="http://www.codemonkeyfoobar.com/?p=856" target="_blank">http://www.codemonkeyfoobar.com/?p=856</a></p>
<p><img class="alignright size-medium wp-image-857" style="margin: 5px;" title="Call of Duty: Black Ops Game Cover" src="http://www.codemonkeyfoobar.com/wp-content/uploads/2011/02/Call_of_Duty__Black_Ops_xbox_360-213x300.jpg" alt="" width="149" height="210" />This review has been a long time coming, mainly due to my position of not writing reviews of games I haven&#8217;t played through.  Tonight I finally finished up the single player campaign of Call of Duty: Black Ops (or Blops as I like to call it).  The reason it&#8217;s taken me so long to play through the campaign is mainly due to the fact that the multiplayer facet of the game is so good.  It seems every time I&#8217;ve gotten online to play video games, I&#8217;ve got friends that would like to play multiplayer with me.  Tonight was finally a quiet night, so I sat down and finished the campaign.</p>
<p>Overall, Treyarch put out a quality game this installment of the Call of Duty (CoD) franchise.  Their previous games in the CoD series left many gamers wanting for more.  I was less than thrilled with CoD 5: World at War, mainly due to the inability to turn off mature language in the multiplayer portion of the game as well as the whole fact that it was yet another damned World War II themed game.   I grew tired of WW2 games sometime in the mid 1990&#8242;s.   This time however, they finally decided to move away from the WW2 theme, thanks in large part to the success of Infinity Ward&#8217;s Modern Warfare games.</p>
<p>Call of Duty: Black Ops is based in the Cold War era, with gameplay taking place over a wide range of years and locations.  During the course of the game, you play out battles in Cuba, Vietnam, Laos, and the Soviet Union.  In the game you play as Alex Mason, an elite soldier who is used for various covert operations.  The game starts with you being interrogated by American intelligence in a dark room, with you strapped to machines and bright lights shining in your face.  During the course of the interrogation you relive different missions as Alex Mason.    The first mission you relive is with you going on an assassination mission in Cuba to take out Fidel Castro.  When that mission fails and you are captured, you are shipped off to a Russian prison where you meet another prisoner, Viktor Reznov (voiced by Gary Oldman &#8212; great job, btw).</p>
<div style="text-align:center;"><iframe title="YouTube video player" width="560" height="349" src="http://www.youtube.com/embed/OtRnpC7ddv8?rel=0" frameborder="0" allowfullscreen></iframe></div>
<p>You continue to relive missions, explaining how you escaped from the gulag, went to work for the CIA in Vietnam, pursued Soviet scientists in Laos and Russia, and a whole host of other missions.   They do take liberties with historical accuracy in regards to technology and weapons available, but the story plays out rather well, especially if you&#8217;re a fan of suspense spy thrillers.</p>
<p>The multiplayer part of the game is really the reason to own this game though.  The graphics engine they use is an improved version of the Call of Duty 4: Modern Warfare engine, built by Infinity Ward.  Treyarch took the leveling and prestige design from Infinity Ward and improved it.  I still wish there was more motivation to make me want to actually use the prestige mode.  The killstreak rewards and custom class design is probably the best yet in the Call of Duty franchise.  The gameplay is much more balanced than in previous games.  The shift in what perks are available in your custom class design prevents such classes as the knife-build which dominated online multiplayer in Modern Warfare 2.  My only real complaints are the lack of maps conducive to sniping and the poor networking code that makes the game sometimes unplayable if playing with friends spread across the country too far apart.</p>
<p>Unfortunately, Treyarch also decided to add in a zombies mode, falling victim to the zombie epidemic sweeping through video game studios the last few years.  It seems everyone feels the need to have some form of zombies in their games.  While I admit, many gamers out there thoroughly enjoyed the zombie game in Treyarch&#8217;s previous Call of Duty title, I have yet to find any zombie add-on game modes to be fun in the games I&#8217;ve played.  Leave the zombies to actual zombie games (ex. Resident Evil, Left 4 Dead).</p>
<p>Overall though, this is a quality game and if you consider yourself an FPS gamer, you owe it to yourself to go out and pick up this title.  I found this a much more enjoyable experience than I expected when I first heard it was another Treyarch CoD game, and I think you will too if you give it a go.</p>
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		<title>Response to Jim Sterling&#8217;s Views on Piracy</title>
		<link>http://www.commonsensegaming.com/archives/2055</link>
		<comments>http://www.commonsensegaming.com/archives/2055#comments</comments>
		<pubDate>Sun, 13 Feb 2011 16:56:12 +0000</pubDate>
		<dc:creator>Dez1013</dc:creator>
				<category><![CDATA[In the News]]></category>

		<guid isPermaLink="false">http://www.commonsensegaming.com/?p=2055</guid>
		<description><![CDATA[Jim Sterling recently posted a couple articles on Destructoid regarding piracy and to some extent gamers sense of entitlement. I am completely with him on this issue. Why? Because when we buy a game we are casting a vote. We are telling that developer we want this game and are willing to pay their asking [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;">Jim Sterling recently posted a couple <a href="http://www.destructoid.com/and-you-wonder-why-developers-hate-pc-gamers--193957.phtml">articles</a> on Destructoid regarding <a href="http://www.destructoid.com/the-jimquisition-pirates-admit-you-re-f-cking-thieves-193721.phtml">piracy</a> and to some extent gamers sense of entitlement. </span></p>
<p><span style="color: #000000;">I am completely with him on this issue.  Why? Because when we buy a game we are casting a vote. We are telling that developer we want this game and are willing to pay their asking price for it. If the game does well they go on to make more or the industry takes notice and makes similar games. However, if the game is stolen they have no idea that game is doing well, to them it isn&#8217;t selling well and they abandon the course. So when people gripe about getting sequel after sequel to the same old shit they are partly to blame. Why should the games industry take a chance on a new idea? This happened with <a href="http://www.geek.com/articles/games/machinarium-amnesty-sale-after-staggering-90-piracy-rate-2010086/">Machinarium</a>. This was a really cool looking game and looked like a lot of fun but with a piracy rate of 90% why should they take chances? If people are stealing the game it is not generating money for the studio. Prices for video games have not changed in a long time, despite what some think. Super Metroid is listed in an old Nintendo Power I have with an MSRP of $60. </span></p>
<p><span style="color: #000000;">Piracy happens because some gamers have a sense of entitlement that I cannot even wrap my head around. They seem to forget that video games are an entertainment industry and are made as the developer sees fit. They cannot make everyone happy and they will make the game how they want to, if it is good then gamers will come. An example of this was the Diablo 3 <a href="http://www.petitiononline.com/d3art/petition.html">petition</a>. I would argue that some gamers now think they have to be catered to and if not, they will steal a game as a sign of protest. Congratulations, your reward to sticking it to the man is loss of profits and the possible closure of a studio and people could be put out of work. Was your sign of protest worth it?</span></p>
<p><span style="color: #000000;">Piracy also hurts people who buy games and aren&#8217;t doing anything wrong. To protect their investment some studios are incorporating DRM. This is to protect their investment. What ends up happening is two things that can hurt the developer. Some gamers will take offense and steal the game anyway as a sign of protest and legit gamers may be turned off to the fact that there is DRM and not buy a game. While the latter hasn&#8217;t stopped me yet it could depending on how much I want the game and the extent of the DRM.<br />
</span></p>
<p><span style="color: #000000;">Even if  someone downloads a game to try it out it can be that much harder to  justify shelling out the cash when you already have a copy. </span><span style="color: #000000;"><span style="color: #000000;">If you want the game, buy it new and if you can&#8217;t afford it then go without. I shop at Best Buy due in large part to their Reward Zone program. I get gift certificates which I then use to apply toward new game purchases. If you shop around a lot of times you can buy a new game for less than asking price.</span><br />
</span></p>
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		<title>Natural Selection 2 Preview</title>
		<link>http://www.commonsensegaming.com/archives/1680</link>
		<comments>http://www.commonsensegaming.com/archives/1680#comments</comments>
		<pubDate>Thu, 10 Feb 2011 04:21:55 +0000</pubDate>
		<dc:creator>Gunz</dc:creator>
				<category><![CDATA[In the News]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Natural Selection 2]]></category>
		<category><![CDATA[PC Games]]></category>

		<guid isPermaLink="false">http://www.commonsensegaming.com/?p=1680</guid>
		<description><![CDATA[Natural Selection 2 is a new PC game being developed by Unknown Worlds that spices up the first person shooter genre with real time strategy elements.  Unknown Worlds is a brand new development studio that was founded by the creator of the original Natural Selection, Charlie &#8216;Flayra&#8217; Cleveland.  The original Natural Selection is a custom [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000"><a rel="attachment wp-att-1733" href="http://www.commonsensegaming.com/archives/1680/natural-selection-2"><img class="alignright size-medium wp-image-1733" style="margin: 5px" src="http://www.commonsensegaming.com/wp-content/uploads/2011/01/natural-selection-2-300x170.jpg" alt="" width="300" height="170" /></a>Natural Selection 2 is a new PC game being developed by Unknown Worlds that spices up the first person shooter genre with real time strategy elements.  Unknown Worlds is a brand new development studio that was founded by the creator of the original Natural Selection, Charlie &#8216;Flayra&#8217; Cleveland.  The original Natural Selection is a custom game mod for the original Half Life.  At its core, Natural Selection 2 is a multi-player first person shooter that pits fairly generic space marines against only slightly less generic aliens.  The space marines are called the Frontiersmen and might as well be the Colonial Marines from James Cameron&#8217;s movie Aliens.  The aliens, called the Kharaa, are more original but bear a strong resemblance to Starcraft&#8217;s Zerg.  Despite how generic the premise of each race is, the game itself looks extremely promising.  Natural Selection 2 incorporates real time strategy into first person shooting in innovative ways and has an exclusively multi-player focus.  The two races are generic but well differentiated and Unknown Worlds is working hard to make them balanced and fun to play.  The most promising aspect of Natural Selection 2 is that Unknown Worlds is embracing their modder roots by making their game extremely modder friendly. </span></p>
<p><span style="color: #000000">Natural Selection 2 mixes first person shooting with real time strategy elements seamlessly by allowing any player to assume the role of a real time strategy commander at any time.  Assuming the command role is as simple as hopping into a command center.  The command center switches the player&#8217;s view from the first person to a top down view.  Once in the top down command view the player is responsible for building up infrastructure and managing the economy for the team.  The economy in Natural Selection 2 revolves around building resource gathering structures on resource nodes Dawn of War style.  The use of Dawn of War style resourcing works very well in a first person shooter game because every room with a resource node strategically important.  The resource nodes provide a strong incentive to take and hold more of the map rather than just camping out in the spawn area.  This reinforces the run and gun, team death match style of play rather than conflicting with it.  The resourcing system is also used to promote teamwork.  Taking a resource node provides both the individual players and the commander with resources.  This gives every player a strong incentive to work together with each other and the commander because everyone benefits from taking a resource node.  Of course, the commander uses command resources for different things than the individual players use personal resources for.  Natural selection 2 also uses the tech tree to reinforce the teamwork that the resource system promotes.  Each team climbs the tech tree by capturing command points and placing new command centers on them.  As more command points are captured the commander can spend command resources to unlock new weapons and upgrades for the rest of the team.  The rest of the team, in turn, spends their personal resources purchasing the gear that the commander unlocks.  As the respective tech tree are unlocked the differences between the Frontiersmen and the Kharaa become more pronounced. </span></p>
<p><a href="http://www.youtube.com/profile?feature=iv&amp;annotation_id=annotation_376708&amp;user=NaturalSelection2HD#p/u/2/MGZhC0ruKu4">Game play video of Marines.</a></p>
<p><span style="color: #000000">The Frontiersmen play much like you would expect generic space marines to play.  It seems like a deliberate design decision to make both factions fairly generic so that it is easy for anyone with first person shooter experience to pick up and play Natural selection 2.  The Frontiersmen, naturally, focus on superior ranged weapons and feature decentralized infrastructure.  Frontiersmen weapons are first person shooter staples like shotguns, grenade launchers, and flamethrowers.  Even though the weapons are first person shooter staples they are tailored to fill specific roles.  The grenade launcher is tailored to take out infrastructure at range while the flamethrower is tailored to take out advanced Kharaa creatures.  The Frontiersmen use armories and infantry spawning portals to decentralize their infrastructure.  Both the spawn portals and the armories can be built anywhere on the map by the Frontiersmen commander.  This allows the Frontiersmen to turn any area into a base.  The ability to create bases anywhere seems essential to Frontiersmen strategy.  Unlike the Kharaa, the Frontiersmen will run out of ammo and move relatively slow, so they need to be able to get to armories easily to resupply.  This makes using the real time strategy elements to make the spawn portals and armories close to the action key to winning as the Frontiersmen.  On the other side of the arena, the Kharaa feature a centralized infrastructure and focus more on individual speed and melee combat than the Frontiersmen.<br />
</span></p>
<p><span style="color: #000000">The Kharaa resemble the Starcraft&#8217;s Zerg by having a more centralized infrastructure, melee focus, and faster movement.  The basic Kharaa creature that every player starts as is a smaller, dog-like ankle biter called a Skulk.  The Skulk can take shortcuts through air vents by running along walls and ceilings.  This allows the basic Kharaa Skulk to be a fast, versatile bushwhacker and harasser.  Each player can evolve from the basic Skulk into a different creature at any time, anywhere by entering a short chrysalis phase and spending personal resources.  Three other creatures revealed so far are the flying Lerk, the teleporting Fade, and the defense building Gorge.  The Lerk is a flying creature with a variety of ranged attacks that include a rapid fire spike, a sniper spike, and area denial gas bombs.  This makes the Lerk one of the few Kharaa creature with any kind of standoff firepower.  The Fade, on the other hand, forgoes ranged weapons for the ability to teleport over short distances and a powerful melee attack.  The Fade&#8217;s teleport allows it to, ideally, teleport in, pick a marine off, and get back out before the Frontiersmen can react.  The Gorge rounds out the faster, more offensive creatures by being able to place static defenses.  The static defenses the Gorge places are flower looking things that shoot any marines that come close to them.  The Kharaa also feature a more centralized infrastructure that revolves around Hive nodes.  Hive nodes act as both command centers and spawning portals.  The Hive nodes must be placed on command points and each additional hive node unlocks another level of Kharaa technology.  The Hive nodes also create eggs at regular intervals that the team respawns from.  Making the Hive nodes both the command center and spawning portal centralizes the Kharaa economy and sets them apart from the Frontiersmen.  Both of these races promise an innovative blend of first person shooter and real time strategy with simple to understand but well differentiated factions that only scratches the surface of what Natural Selection 2 could become.<br />
</span></p>
<p><span style="color: #000000"><a href="http://www.youtube.com/profile?feature=iv&amp;annotation_id=annotation_376708&amp;user=NaturalSelection2HD#p/u/18/oFcUBim__Oo">Game play video of aliens.</a><br />
</span></p>
<p><span style="color: #000000">Unknown Worlds is promising to embrace its roots as a Half Life 2 custom mod by releasing an extensive suite of modding tools with their game.  An extensive modding suite will allow players to do whatever they like with the game.  This means that any player could come up with new weapons for the Frontiersmen, new creatures for the Kharaa or even whole new games.  The Natural Selection 2 community is already talking about making mods that pit Frontiersmen against Frontiersmen and Kharaa against Kharaa.  The community is also planning to make a classic team death match game that strips out the innovative real time strategy elements.  Those mods are just the beginning of what Natural Selection 2&#8242;s modding community will come up with.  Unknown Worlds is promising to support their community in their modding endeavors.  Unknown Worlds is making a very smart decision by supporting their modding community because the modders will invariably add a lot of replay value to their game.  There are a lot of examples of how a mod has added a lot of replay value to a game.  Warcraft 3&#8242;s modding community, for example, created the Defense of the Ancients mod which was the inspiration and proof of concept for both League of Legends and Heroes of Newerth.   Other examples of popular mods that that added a replay value to there respective games are Team Fortress, Counter-Strike, and the original Natural Selection.  Unknown Worlds support for its modders is a virtual guarantee that Natural Selection 2 will end up being much more than just what the developer publishes.  The promise of extensive modding makes an extremely promising game even more promising even though Natural Selection 2 is only in beta testing.<br />
</span></p>
<p><span style="color: #000000">Unknown Worlds has not yet set a release date for Natural Selection 2.  There seems to be  little chance that it will release this year, but don&#8217;t despair.  If anyone wants to play Natural Selection 2 right now they can zip over to the <a href="http://www.unknownworlds.com/ns2/">Unknown Worlds website</a> and buy a beta copy.  Everyone that thinks Natural Selection 2 will be an awesome game should go buy a beta copy because Unknown Worlds is using the revenue from selling beta copies to finish their game.  There is also the promise that anyone that spends buys a beta copy will get the full game when it releases.  I encourage everyone who can afford it to go and buy a beta copy because Natural Selection 2 has a lot of promise and I would hate to see it fail for lack of funds.<br />
</span></p>
<p><span style="color: #000000"><br />
</span></p>
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		<title>The Most Famous Vaporware Game</title>
		<link>http://www.commonsensegaming.com/archives/1664</link>
		<comments>http://www.commonsensegaming.com/archives/1664#comments</comments>
		<pubDate>Wed, 02 Feb 2011 23:38:43 +0000</pubDate>
		<dc:creator>Gunz</dc:creator>
				<category><![CDATA[In the News]]></category>
		<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[All Your History Are Belong To Us]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>

		<guid isPermaLink="false">http://www.commonsensegaming.com/?p=1664</guid>
		<description><![CDATA[Duke Nukem Forever will be the most famous vaporware game ever until it is actually released.  Recently, it was announced that Duke Nukem Forever would be released on May 3rd of this year but 3D Realms, the original development studio, has announced release dates for Duke Nukem Forever many times before without ever releasing a [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000"><a rel="attachment wp-att-1821" href="http://www.commonsensegaming.com/archives/1664/dnf-demotivation"><img class="alignright size-full wp-image-1821" style="margin: 5px" src="http://www.commonsensegaming.com/wp-content/uploads/2011/01/DNF-demotivation.jpg" alt="" width="256" height="197" /></a>Duke Nukem Forever will be the most famous vaporware game ever until it is actually released.  Recently, it was announced that Duke Nukem Forever would be released on May 3rd of this year but 3D Realms, the original development studio, has announced release dates for Duke Nukem Forever many times before without ever releasing a game.  This release date is different because Gearbox Software, the developer of Borderlands, is announcing the release this time.  Gearbox Software took over the development of Duken Nukem Forever after 3D Realms collapsed 2009.  3D Realms had been working on Duke Nukem Forever for 12 years when they folded and Gearbox worked on it for at least another year.  Which begs the questions, why did it take 14 years to create Duke Nukem Forever and why did the original development studio go under?  The short answer is that Apogee and 3D Realms, the original publisher and developer respectively, monumentally screwed up Duke Nukem Forever&#8217;s development.  The development process was so bad that Apogee and 3D Realms became the butt of the games industry&#8217;s jokes for years. Zero Punctuation even got in on the fun and made a spoof episode on the nonexistent Duke Nukem Forever.<br />
</span></p>
<div style="text-align:center; margin-left:auto; margin-right:auto;"><script src="http://www.escapistmagazine.com/videos/embed/1968"></script></div>
<p><span style="color: #000000">All jokes aside, there is much more to Apogee&#8217;s story than Duke Nukem Forever.  Apogee&#8217;s founder, Scott Miller, literally invented digital distribution and game demos back in the 1980s.  Those innovations propelled Apogee to a meteoric rise that was eventually brought down, in part, by failing to ever finish Duke Nukem Forever.  The Machinima series All Your History Are Belong To Us has chronicled the rise and fall of Apogee and Duke Nukem Forever very well. </span></p>
<p><span style="color: #000000">The first episode of the four episode series by All Your History Are Belong To Us about Apogee Games and Duke Nukem shows how Apogee was started by Scott Miller and how that he revolutionized the game world by inventing digital distribution and game demos.<br />
</span></p>
<div style="text-align:center; margin-left:auto; margin-right:auto;"><iframe title="YouTube video player" class="youtube-player" type="text/html" width="600" height="367" src="http://www.youtube.com/embed/R972JSi9tE8?rel=0" frameborder="0" allowFullScreen></iframe></div>
<p><span style="color: #000000">The second episode of All Your History Are Belong To Us&#8217;s four part series on Apogee Games shows how Apogee conspired to found Id Software.  Id Software was founded after Scott Miller convinced John Romero, John Carmack, Tom Hall, and Adrian Carmack to leave the Softdisk corporation.  Once Id Software was founded they used Apogee&#8217;s digital distribution model to revolutionize gaming by creating the original first person shooter, Wolfenstein 3D.</span></p>
<div style="text-align:center; margin-left:auto; margin-right:auto;"><iframe title="YouTube video player" class="youtube-player" type="text/html" width="600" height="367" src="http://www.youtube.com/embed/c_Cd7-371HU?rel=0" frameborder="0" allowFullScreen></iframe></div>
<p><span style="color: #000000">The third episode shows how Apogee continued to rise with the release of Duke Nukem&#8217;s first 3D game, pithily titled Duke Nukem 3D, and how the seeds of Apogee&#8217;s fall were planted.</span></p>
<div style="text-align:center; margin-left:auto; margin-right:auto;"><iframe title="YouTube video player" class="youtube-player" type="text/html" width="599" height="367" src="http://www.youtube.com/embed/wq_DgdOeQkM?rel=0" frameborder="0" allowFullScreen></iframe></div>
<p><span style="color: #000000">The fourth and final episode of the All Your History Are Belong To Us series shows how Apogee finally self destructed with its failure to ever release Duke Nukem Forever.</span></p>
<div style="text-align:center; margin-left:auto; margin-right:auto;"><iframe title="YouTube video player" class="youtube-player" type="text/html" width="599" height="367" src="http://www.youtube.com/embed/MQjm0Z7UNgg?rel=0" frameborder="0" allowFullScreen></iframe></div>
<p><span style="color: #000000">The story of Apogee and 3D Realms stands as a cautionary tale for other video game studios, and an example of how hubris can bring down even the mightiest developer.<br />
</span></p>
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		<title>DC Universe Online Review</title>
		<link>http://www.commonsensegaming.com/archives/1551</link>
		<comments>http://www.commonsensegaming.com/archives/1551#comments</comments>
		<pubDate>Mon, 24 Jan 2011 19:50:39 +0000</pubDate>
		<dc:creator>Gunz</dc:creator>
				<category><![CDATA[PC Game]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[DCUO]]></category>
		<category><![CDATA[Massively Multiplayer Online]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>

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		<description><![CDATA[DC Universe Online the most unique massively multi-player online game that has come out recently.  What makes DC Universe Online unique is that it spites the World of Warcraft formula in favor of Crackdown style game play.  DCUO apes Crackdown and other open world games by including mini-games like race challenges and collectible orbs.  The [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1527" class="wp-caption alignright" style="width: 200px"><a rel="attachment wp-att-1527" href="http://www.commonsensegaming.com/archives/1524/dcuo"><img class="size-full wp-image-1527 " style="margin: 5px" src="http://www.commonsensegaming.com/wp-content/uploads/2011/01/DCUO.jpg" alt="" width="190" height="265" /></a><p class="wp-caption-text">Yay, box art</p></div>
<p><span style="color: #000000">DC Universe Online the most unique massively multi-player online game that has come out recently.  What makes DC Universe Online unique is that it spites the World of Warcraft formula in favor of Crackdown style game play.  DCUO apes Crackdown and other open world games by including mini-games like race challenges and collectible orbs.  The WoW formula is further shunned by the combat being more involved than hitting the 1 through 6 keys in the right order.  The combat is more exciting than the standard WoW fare because DCUO has introduced button combos and a dodge roll.  The addition of button combos and a dodge roll makes the combat more like Crackdown or Prototype than WoW or City of Heroes.  The unique style of combat makes DCUO play more like a brawler and keeps the combat from feeling like the repetitive grind that plagues most other massively multi-player online games.  The other thing that sets DCUO apart from other MMOs is that all of the quest givers are fully voiced, recognizable DC characters.  Having the Joker or Batman as your main quest giver gives DCUO a lot of character that other MMOs lack and is a huge improvement over getting quests from random faceless NPCs.  Using the DC license to create memorable quest givers really brings the universe to life and makes getting a new quest into a treat.  The combination of good voice acting, recognizable characters, brawler style combat, and sandbox style mini-games puts DC Universe Online head and shoulders above the other massively multi-player online games on the market.</span></p>
<p><span style="color: #000000">In inclusion of fully voiced DC characters as mentors makes the choice of mentor one of the most important choices in DC Universe Online.  The mentors are the main quest givers and every mentor has its own quest line.  Because every mentor is a well realized character from the DC universe the choice of mentor flavors the whole experience.  For example, having the Joker as your mentor is a much different experience than having Batman as your mentor.  The Joker brings a fun, if psychotic, flavor to the game while Batman is, well, an asshole.  In movies and comics it is fun to watch Batman be an asshole, but having your quest giver be a cold, distrustful asshole gives the game a much different flavor.  With that being said, you should definitely make a character with Batman as your mentor at some point because half the fun of DCUO is seeing what each mentor has to offer.  Each mentor gives every play through a different flavor and those flavors complement the varied combat styles to make every character that you create a unique experience. </span></p>
<p><span style="color: #000000">Every weapon and power offers a wildly different play style.  The weapons range from pistols to bare handed brawling and each weapon offers unique moves and button combos to give each weapon a unique play style.  The weapons alone give the player a lot of incentive to make multiple characters until you find a weapon and power combo suits your individual play style, and with the amount of options to choose from there is a weapon that suits your play style perfectly.  The combination of weapons and powers breaks DC Universe Online&#8217;s character creation out of the tired mage, priest, fighter, and rogue rigmarole that so many other MMOs are stuck in.  The fun and unique combat play styles are made even more fun by the bosses being recognizable DC characters.  Every dungeon has a boss like any other MMO, but in DCUO the bosses are characters like Batman and Robin.  After figuring out what an asshole Batman really is it was a joy to have a chance to stick a knife in his codpiece.  Making the bosses recognizable DC characters makes beating up bosses much more fun than it should be.  I found myself looking forward to the end of each quest line to see what character I would get to beat up next, but if beating up Supergirl or Scarecrow ever gets dull there is a lot more that DCUO has to offer.</span></p>
<div id="attachment_1575" class="wp-caption aligncenter" style="width: 200px"><span style="color: #000000"><a rel="attachment wp-att-1575" href="http://www.commonsensegaming.com/archives/1551/batman"><img class="size-full wp-image-1575 " style="margin: 5px" src="http://www.commonsensegaming.com/wp-content/uploads/2011/01/batman.jpeg" alt="" width="190" height="265" /></a></span><p class="wp-caption-text">Batman is so much fun to shank</p></div>
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<p><span style="color: #000000">Like every other massively multi-player online game, DC Universe Online has Player vs Player combat but it mixes up the PvP formula up in interesting ways.  In addition to the standard Player vs Player arenas that every MMO has, this game uses the DC license to let you plays as iconic figures like Batman and the Joker in PvP arenas.  Each iconic DC character uses a different weapon and power and playing as Harley Quinn or Robin is a good way to try out new weapons and powers without having to invest time and effort into making a new character.  The Player vs Player arenas with iconic DC characters are fun, but if Player vs Player combat is not your bag DCUO also offers group cooperative Player vs Environment  instances.  The cooperative Player vs Environment instances are fun and easy to get a group for, but at time of writing they still need some balancing and debugging.  Go figure.  No big surprise that a new MMO still needs some balancing and debugging the first week of its launch.  Even with bugs and balance issues the instances are still fun and will be even better when they get properly balanced and debugged.  There are endgame raid and duo events as well but they require a max level character, so I have not gotten to play them yet.  If the group instances are any indication then it is safe to say that the raids and duos are basically fun but they still have some balance and bug issues.  Even if group Player vs Environment instances, Player vs Player arenas, or the chance to shank Batman is not your thing DCUO still has something to offer.</span></p>
<p><span style="color: #000000">In addition to everything else, DC Universe Online offers the same simple pleasures that a sandbox game like Crackdown offers.  Like Crackdown, there are collectibles to find and races to win.  Of course, there is always the simple joy of climbing the tallest building in the game, the Lex Corp Tower in this case, and jumping off.  It even has an achievement system in place to keep track of how many races you have one or how many collectibles you have collected.  The best part of the achievement system is that when you complete enough of the achievements you are rewarded with an extra skill point.  It is good to have a practical reward for the fun dicking around that is bound to happen in a sandbox game anyway.  DC Universe Online has managed to mesh a sandbox style world, MMORPG elements, and brawler style combat into one of the best sandbox games that has come out recently.<br />
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<p><span style="color: #000000">DC Universe Online is a massively multi-player sandbox game with brawler style combat that uses the DC license to create a sense of style and character that other massively multi-player games struggle to achieve.  DCUO makes full use of the DC characters with its impressive voice acting and solid script for the mentors, and by creating bosses that are more fun and memorable than the usual MMO fare.  The DC license is even used to turn Metropolis and Gotham City into riotously fun sandbox cities.  All in all, DC Universe Online is an impressively fun game that promises to get better once the balance issues and bugs are worked out.  On a more personal note, DC Universe Online is the most fun I have ever had playing an MMO style game.  If you want to know more, check out the preview article on this site for some links to actual game play footage.</span></p>
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