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	<title>Common Sense Gaming &#187; Strategies &amp; Guides</title>
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	<description>Play with it, not against it</description>
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		<title>The 50/50TACDOC applied to Highrise</title>
		<link>http://www.commonsensegaming.com/archives/441</link>
		<comments>http://www.commonsensegaming.com/archives/441#comments</comments>
		<pubDate>Sat, 16 Jan 2010 01:59:51 +0000</pubDate>
		<dc:creator>Gunz</dc:creator>
				<category><![CDATA[Strategies & Guides]]></category>
		<category><![CDATA[50/50 TACDOC]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>

		<guid isPermaLink="false">http://www.commonsensegaming.com/?p=441</guid>
		<description><![CDATA[A tactical doctrine applied to the highrise map.  the 50/50TACDOC is used.  ]]></description>
			<content:encoded><![CDATA[<p>This is the application of the 50/50TACDOC to Highrise.  The first thing to do is identify the Key Avenues of Approach (KAA).  As per the doctrine the KAA will be marked in black while the Secondary Avenues of Approach (SAA) will be marked in Teal.  The OPFOR spawn on this map is not marked correctly so I have drawn in my own marking.</p>
<p style="text-align: center;"><a href="http://www.commonsensegaming.com/wp-content/uploads/2010/01/Highrise-MAA.jpg"><img class="aligncenter size-full wp-image-444" title="Highrise MAA" src="http://www.commonsensegaming.com/wp-content/uploads/2010/01/Highrise-MAA.jpg" alt="" width="401" height="577" /></a></p>
<p style="text-align: center;">
<p>Now that the KAA have been identified it is time to designate three Areas of Responsibility (ARs).</p>
<p style="text-align: center;"><a href="http://www.commonsensegaming.com/wp-content/uploads/2010/01/Highrise-ARs.jpg"><img class="aligncenter size-full wp-image-443" title="Highrise ARs" src="http://www.commonsensegaming.com/wp-content/uploads/2010/01/Highrise-ARs.jpg" alt="" width="401" height="577" /></a></p>
<p>The three ARs have been designated AR Elevator, AR Middle, and AR Helipad.  Because all three AR are long and narrow on this map it makes sense that the AR owners should be snipers or other long range builds.  Long range builds are recommended for each AR but there are enough nooks and crannies that a camping shorter range build could do the job.  Remember, I don’t care how each man takes care of his AR so long as it is taken care of.</p>
<p>The major vulnerability that is not addressed by the three ARs is the Red Pit tunnel.</p>
<p style="text-align: center;"><a href="http://www.commonsensegaming.com/wp-content/uploads/2010/01/Highrise-weakness.jpg"><img class="aligncenter size-full wp-image-442" title="Highrise weakness" src="http://www.commonsensegaming.com/wp-content/uploads/2010/01/Highrise-weakness.jpg" alt="" width="401" height="577" /></a></p>
<p>This is marked as a SAA but anyone who takes that route could get behind all of the AR owners if they are sniping from the building.  This weakness can be mitigated by using claymores or having the Quick Reaction Force (QRF) or the Mobile Forces (MFs) covering the tunnel.  The QRF is not a very reliable defense because the QRF will probably be called out to help one of the AR owners.  As we all know, claymores are a decent defense but they can be circumvented.  This means that it falls to everyone to keep a loose eye on that area and if the MFs want to cover that area then more power to them.</p>
<p>Provision to the 50/50TACDOC for Highrise or any other map:</p>
<p>If any AR owner is getting taken out regularly they can request that someone take their area from them.  The AR owner must watch their area until someone relieves them and then the AR owner must assume the duties of the person replacing them.  The same goes for anyone that wants to change their duty position for any reason.  If a MF wants to take an AR position he must have an AR owner agree and then go relieve the AR owner.  Changing positions is a two way street.  If the QRF wants to switch role he must wait for the person to relieve him as well.  This way is someone is having a bad game in any role they can change roles.</p>
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		<title>The 50/50 Tactical Doctrine for Modern Warfare 2</title>
		<link>http://www.commonsensegaming.com/archives/422</link>
		<comments>http://www.commonsensegaming.com/archives/422#comments</comments>
		<pubDate>Sat, 16 Jan 2010 00:11:36 +0000</pubDate>
		<dc:creator>Gunz</dc:creator>
				<category><![CDATA[Strategies & Guides]]></category>
		<category><![CDATA[50/50 TACDOC]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>

		<guid isPermaLink="false">http://www.commonsensegaming.com/?p=422</guid>
		<description><![CDATA[The 50/50 tactical doctrine.  A tactical doctrine for modern warfare 2 in which the team's forces are split between static positions and mobile forces.  ]]></description>
			<content:encoded><![CDATA[<p>The 50/50 Tactical Doctrine (50/50TACDOC) is an application of the United States Army’s doctrine of fire and maneuver.  The 50/50TACDOC assigns half of the available forces to defend key locations while the other half of our forces outmaneuver and destroy the Opposing Forces (OPFOR). The 50/50TACDOC is intended to be a flexible doctrine that provides a process for an effective tactical deployment to be built upon.  As a flexible process the 50/50TACDOC will not attempt to address every possibly and contingency of a game of Modern Warfare 2 (MW2).  The 50/50TACDOC will only outline a tactical process in which key locations are identified and denied to the OPFOR while the OPFOR is outmaneuvered.  Any key location or key area that I identify later in the 50/50TACDOC is open to consideration and refinement.  This doctrine is intended to outline a process which can be used to create effective MW2 stratagems.</p>
<p>Applying the 50/50TACDOC to any MW2 map is a four step process.</p>
<p>1.      Key Avenues of Approach (KAA) must be identified.</p>
<p>2.     Areas of Responsibility (ARs) must be assigned along KAAs to deny OPFOR the use of KAAs to outmaneuver our forces.</p>
<p>3.      A Quick Reaction Force (QRF) will be created to assist any AR that is under attack</p>
<p>4.      Maneuver Forces (MFs) will be assigned to harass OPFOR and destroy any massed OPFOR attacks.</p>
<p>Now the 50/50TACDOC will be applied to the Estate Map to give you an idea of the KAAs.  Once KAAs are identified three ARs will be identified to control OPFOR movement on Estate.  After the ARs are identified the duties and responsibilities of the QRF and MF will be more fully explained as they apply to the 50/50TACDOC.</p>
<p>The KAAs are marked by black lines.  Teal lines mark the Secondary Avenues of Approach (SAA).  The KAAs and SAAs are not intended to mark all possible avenues of approach; only the most important or frequently used avenues of approach are marked.  Also, the KAAs and SAAs are only my opinion at the moment and are open to debate and refinement.  Here is the map with KAAs and SAAs marked.</p>
<p style="text-align: center;"><a href="http://www.commonsensegaming.com/wp-content/uploads/2010/01/Estate-MAA.jpg"><img class="size-large wp-image-423 aligncenter" style="margin-top: 5px; margin-bottom: 5px;" src="http://www.commonsensegaming.com/wp-content/uploads/2010/01/Estate-MAA-708x1024.jpg" alt="" width="298" height="430" /></a></p>
<p>The KAAs have been identified now the ARs need to be identified.  Before the ARs are identified the role of the ARs and how they apply to the 50/50TACDOC need to be explained further.  The AR is simply and important piece of real estate that one person is assigned to control.  The person assigned to the ARs can defend it in any way that they see fit so long as they effectively deny the area to the OPFOR.  The person assigned to the AR owns the AR and it is their baby.  If the person assigned to the AR want to sit behind the AR in an over watch position that is all good.  If the person assigned to the AR wants to camp in some nook of the AR it is all good.  The idea of assigning AR instead of a specific position is that each person plays differently and with different weapons.  As long as they can keep the OPFOR from using the AR as a maneuver route then the person controlling the AR is doing their job.</p>
<p style="text-align: center;"><a href="http://www.commonsensegaming.com/wp-content/uploads/2010/01/Estate-ARs2.1.jpg"><img class="size-large wp-image-430 aligncenter" style="margin-top: 5px; margin-bottom: 5px;" src="http://www.commonsensegaming.com/wp-content/uploads/2010/01/Estate-ARs2.1-708x1024.jpg" alt="" width="298" height="430" /></a></p>
<p>Of course, each AR is not set in stone.  Those are the ARs that I think are most important.  The particulars of each map are open to debate and refinement.  Each AR is not defensible against a massed OPFOR assault.  The person responsible for each AR is only expected to deal with one or two OPFOR at a time by himself.  The main job of the AR owner is to keep the OPFOR from getting one or two men behind the lines and into a position to flank everyone else.  It is inevitable that the OPFOR will eventually mass four or more guys to push through an AR.  If the owner of an AR gets attacked by more than he can handle he puts out a call to the QRF.  There will be one guy assigned to the QRF and it is his main job to quickly help any AR owner that needs help.  Ideally, the QRF will be enough help to take care of the OPFOR but if the OPFOR show up with their whole team two guys will not be able to hold an area.  This is where the Mobile Forces (MFs) come into play.</p>
<p>Ideally, the MFs will be operating in the OPFOR area and keep the OPFOR from massing to attack any one AR, but if the OPFOR can get enough of their guys together then it is the MFs job to be the cavalry and come to the rescue.  The MFs should try to attack any AR that the OPFOR have taken from the flanks or the rear because the AR owner and the QRF will be fighting to take the AR back.  The way the spawns will probably work means that the AR owner and the QRF will probably be approaching the OPFOR from the front.  This will allow the AR owner and the QRF to delay the OPFOR until the MFs can flank and catch the OPFOR in a cross fire.   Also, the AR owner and the QRF should press the attack on a lost AR so the OPFOR cannot consolidate and control the lost AR.  The one caveat to this plan is that the MFs are given carte blanche to do as they please.</p>
<p>The only job that the MFs have is to defeat the OPFOR in the most effective way they can.  This means that the MFs are never required to help an AR owner.  If a MF is effectively taking the OPFOR out on the other part of the map then they are free to keep doing what they are doing.  However, if all or most of the OPFOR is identified as being on one part of the map then it is expected that the MFs will head over there and kick a little ass.  The MFs are not tied to any particular part of the map and are free to camp, sneak, and outmaneuver as they see fit.  As long as the MFs are racking up the kills then they are doing their job.  Of course, the MFs are encouraged to be team players and not a bunch of mother fuckers.</p>
<p>That is the 50/50TACDOC in a nutshell.  Of course, there are a lot of individual Tactics, Techniques and Procedures (TTPs) that we already like to use and those can be codified and added to the 50/50TACDOC.  The idea is that the 50/50TACDOC can be used to effectively unify our efforts and keep us from being flanked while allowing each of us to apply the TTPs that each individual favors.  As always, this tactical doctrine is intended to be refined over time.</p>
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